May 4th

16:45 - 17:00
Registration
17:00 - 18:00
Introduction and case presentations
18:00 - 19:00
Brainstorming: Discussing and choosing your cases. Forming teams. Pizza!
19:00 - 22:00
Coding begins


May 5th

Breakfast in the morning

08:00 - 13:00
Coding
13:00 - 14:00
Lunch (rumor has it BBQ )
14:00 - 18:00
Coding
18:00 - 19:00
Pizza + Progress check-up.
19:00 - 22:00
Coding

May 6th

Brunch food will be around the whole morning - no lunch!

08:00 - 14:00
Coding
14:00 - 15:00
Presentations
15:00 - 16:00
Judging and Awards

Welcome to this years Awesome Hackathon

May 4th, 5th and 6th

Rooms: Orange, Blå and Grön Torg

Patricia, Lindholmen

The Cases


Press the button above to see the cases in more detail*


event
Inclusive Multicultural Society


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Surgery Preparation Application


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Inclusive Multicultural Healthcare Society


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Learning with Recipes


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Professional development connected to language training


event
Collaborative language learning through multi-user feature


event
Speech recognition and text to speech


event
Interactive feedback connected to core vocabulary


event
ER Registration


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ER Status


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Digital Coordinator


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Police and Citizen Communication in Diverse Areas


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Communication between Immigrant Mothers and Swedish Nurses


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Engineers Across Borders


Frequently asked Questions

Hackathons in a nutshell

The Hackathon is a 48 hour (non-stop) event where groups of students engage in creative and development activities related to application development. The goal is to hack data openly available in the Internet and then create an app using the data.


Basically you will be doing:

THIS

NOT THIS

The development happens throughout the entire 48 hours, but you do not need to stay there the whole time... your competitor might. ;)

Nothing in this world is free...

but the CSE Hackathon 2.0 is absolutely free!

Swedish? Portugues? English? Kinyarwanda? Arabic?

You can speak whatever language you want within your team. However, presentations will be done in english... and so will most of the mingling.

Sleeping at the event...

Unfortunately participants are not allowed to sleep on the venue. We need to clear the venue before 10:00 pm, and we restart the next morning around 8:00 am.

Tips and Tricks

There is no I in TEAM. So, remember to build a good team with a variety of expertise so everyone can share and learn from one another.

Being friendly (not FRIENDS) is essencial for collaboration in a Hackathon. Especially among different teams. Remember, everyone is in the same boat: sink or swim.


You can come with a team of yours or meet people and join/form teams in our brainstorming evening. Remember that they have to be CSE students.


Delegating tasks is important. Explore everyone's unique capabilities: Divide and conquer!

Try to assign different responsibilities, for instance:

  • Coding: Front-end, back-end, ripping data from websites, ...

  • Presentation: Pitching the idea (slides, catch phrases), designing the interface, ...

  • Dev. Process: Using tools (git, APIs, etc.) properly, track time and goals, talk with organization,...


There are lots of tips on winning and enjoying Hackathon. Here is one , this is another , or you simply do this .

Above all: Be fun, creative and learn lots of new stuff (technical and personal).


The meaning of FAQ

Accodring to the Oxford Dictionary, FAQ is described as a list of questions and answers relating to a particular subject, especially one giving basic information for users of a website.

*In yoda voice*
IMPORTANT, food is.

Food will be provided by the organizers. You will be stuffed with pizza, candy and red bull until you tap out.

Save some googling time!

Here you can find the coolest off-the-shelf materials that you might need to have a look at :)


HTML & CSS

HTML is the standard markup language for creating Web pages. Cascading Style Sheets (CSS) - is a style sheet language used to describe the presentation of a document written in HTML.

Java Script

JavaScript is a programming language used to program the behavior of web pages.

AngularJS

AngularJS is a JavaScript framework. It can be added to an HTML page with a < script> tag.

AngularJS extends HTML attributes with Directives, and binds data to HTML with Expressions.

Sublime text

Sublime Text is a sophisticated text editor for code, markup and prose.

Bootstrap

Bootstrap is an open source toolkit for developing with HTML, CSS, and JS.

NodeJS

NodeJS is a javascript framework that is used for writing custom servers.

Android Studio

Android Studio is the official integrated development environment (IDE) for Google's Android operating system, built on JetBrains' IntelliJ IDEA software and designed specifically for Android development.

jQuery Mobile

A Touch-Optimized Web Framework. jQuery Mobile is a HTML5-based user interface system designed to make responsive web sites and apps that are accessible on all smartphone, tablet and desktop devices.

TensorFlow

TensorFlow is an open-source software library for dataflow programming across a range of tasks. It is a symbolic math library, and is also used for machine learning applications such as neural networks. It is used for both research and production at Google.

GitHub

GitHub Pages is a static site hosting service designed to host your personal, organization, or project pages directly from a GitHub repository.

Pip

pip is a package management system used to install and manage software packages through command lines written in Python.

Homebrew

Homebrew is an open-source software package management system that simplifies the installation of software on Apple's macOS operating system.

< !--conditions -->

Terms of Conduct

IMPORTANT: By registering your participation you agree to the terms and conditions presented below. This Computer & Software Engineering (CSE) Hackathon follows the academic moral, ethics and decency standards. Responsible behaviour is expected. Read below the details of the terms and conditions to participate in the event.

  1. Code of conduct:
    • Participants shall refrain from creating any content that could be considered illegal and/or obscene, offensive, defamatory, indecent, pornographic, unsuitable, racist, xenophobic or in any other way objectionable in line with general moral standards and/or according to the decision of the CSE Hackathon Organization Committee or that would/could damage the reputation of Chalmers and the University of Gothenburg.
    • Participants shall refrain from accessing, storing (saving) and sending content or data with illegal, copyright-infringing, sexist, racist, offensive or otherwise objectionable ideologies.
    • Participants shall comply with the house rules in force at the event location as well as any instructions given by the organizers on location, and shall neither enter nor use any rooms, installations or systems at the event location that are not intended to be used as part of the event.
    • Participants assume responsibility for any damage they cause to the premises, installations and systems at the event location. In this respect and to the extent permitted by law, the CSE Hackathon organization committee declines all liability.

  2. Participation:
    • Participants need to register before deadline of April 30, 2018. However, the registration follows a first come, first served principle. When the maximum number of participants is reached, the registration page will reflect that new registrations are marked as reserves.
    • Only students enrolled in the Bachelor Programmes from the University of Gothenburg are allowed to register and compete in the event.
    • Teams will have at most 4 participants. Individuals can only participate in one team. The entire team shall be present at the hackathon, with the exception of force majeure.
    • Participants will need to bring their own computers, mobile phones and any other devices with the necessary software.

  3. Your creation(s):
    • Participants are allowed to reuse their own code and libraries, but the competing project has to be new and created during the CSE Hackathon.
    • Participants are prepared to present the results of their work at the end of the CSE Hackathon.
    • Participants must clearly reference all sources/source materials when presenting the results.
    • At the end of the hackathon, participants must describe what was developed during the hackathon.
    • Participants are the owner of their creations. By participating at the hackathon the research projects at the Computer Science and Engineering Department at Chalmers and the University of Gothenburg are granted the right of using your application for research, but not commercial, purposes. Research use could include testing the application with a large user group, or investigating its effect on learning and explore further improvements of its core concept.
    • Participants understand and acknowledge that the CSE Hackathon Organization Committee may have developed or commissioned, or may develop in the future, materials similar to the participants’ work. Participants waive any and all claims they may have resulting from any similarities between their creations and any such materials.

The Organizers

The Partners

Partner logo - VGR Partner logo - Minclusion Partner logo - Aptiv
Partner logo - PCBWay Partner logo - SKIP Partner logo - CTRL+ALT+TEAM